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Definition in file sg.h.
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Definition at line 919 of file sg.cpp. References actmap, continuenetworkgame(), displaymap(), and hookGuiToMap(). Referenced by execuseraction2(). |
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Definition at line 605 of file sg.cpp. References Research::activetechnology, actmap, GameMap::actplayer, Player::ai, benchgame(), bi3preferences(), Research::cancel(), cgp_disableUnitTransfer, choice_dlg(), clipboardFileExtension, computeview(), Research::developedTechnologies, displaymap(), displaymessage(), displaymessage2(), tdialogbox::done(), editjournal(), GameMap::getCursor(), GameMap::getField(), GameMap::getgameparameter(), SoundSystem::getInstance(), getnextfilenumname(), PG_Application::GetScreen(), getSelectedField(), giveunitaway(), help(), helpAbout(), infoMessage(), tviewanytext::init(), CGameOptions::Instance(), logtoreplayinfo(), mainScreenWidget, maintainencecheck(), mouseparams, Technology::name, Vehicle::networkid, newmessage(), GameMap::player, Vehicle::prepareForCleanRemove(), releasetimeslice(), repaintDisplay, Player::research, rpl_cancelResearch, rpl_cutFromGame, tviewanytext::run(), BaseAI::run(), savegame(), selectFile(), selectPlayList(), settributepayments(), showGameParameters(), ASC_MainScreenWidget::showMovementRange(), showPlayerTime(), showSDLInfo(), ASC_MainScreenWidget::showWeaponRange(), statisticDialog(), strrr(), tmousesettings::taste, technologyRepository, MainScreenWidget::toggleMapLayer(), ua_aibench, ua_benchgamewov, ua_benchgamewv, ua_bi3preferences, ua_cancelResearch, ua_changeresourceview, ua_computerturn, ua_editjournal, ua_exportUnitToFile, ua_GameParameterInfo, ua_giveunitaway, ua_help, ua_howtocontinuepbem, ua_howtostartpbem, ua_newmessage, ua_repaint, ua_repainthard, ua_SDLinfo, ua_selectPlayList, ua_settribute, ua_setupnetwork, ua_showCargoLayer, ua_showPlayerSpeed, ua_showResearchStatus, ua_statisticdialog, ua_togglesound, ua_toggleunitshading, ua_UnitSetInfo, ua_viewaboutmessage, ua_viewjournal, ua_viewlayerhelp, ua_viewqueuedmessages, ua_viewreceivedmessages, ua_viewsentmessages, ua_viewunitmovementrange, ua_viewunitweaponrange, ua_visibilityInfo, ua_writescreentopcx, GameMap::unsentmessage, viewjournal(), viewmessages(), viewUnitSetinfo(), writepcx(), and tnstream::writing. Referenced by execUserAction_ev(). |
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takes care of event system switching between old and new functions
Definition at line 1357 of file sg.cpp. References execuseraction(), and execuseraction2(). Referenced by ASC_MainScreenWidget::eventKeyDown(), Menu::execAction(), GuiFunctions::UnitInfo::execute(), showMovementRange(), showTerrainInfo(), showUnitInfo(), showUnitWeight(), and showWeaponRange(). |
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Definition at line 211 of file sg.cpp. References checkforreplay(), checkJournal(), checkUsedASCVersions(), GameMap::getGuiHooked(), GameMap::guiHooked(), positionCursor(), repaintMap, researchCheck(), GameMap::sigPlayerTurnHasEnded, GameMap::sigPlayerUserInteractionBegins, updateFieldInfo, viewcomp(), viewOwnReplay(), and viewunreadmessages(). Referenced by continueAndStartMultiplayerGame(), loadGame(), loadmap(), loadStartupMap(), StartMultiplayerGame::start(), and startnextcampaignmap(). |
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Definition at line 262 of file sg.cpp. References actmap, tfindfile::FileInfo::date, displaymap(), GameMap::getCurrentPlayer(), GameMap::getCursor(), getDefaultMapDisplay(), tfindfile::getnextname(), loadGame(), moveparams, tmoveparams::movestatus, tfindfile::FileInfo::name, positionCursor(), s1, savegameextension, selectFile(), and updateFieldInfo. |
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Definition at line 296 of file sg.cpp. References actmap, GameMap::actplayer, GameMap::preferredFileNames, s1, savegame(), GameMap::PreferredFilenames::savegame, savegameextension, and selectFile(). Referenced by execuseraction2(). |
1.4.2