00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 00023 #ifndef network_h 00024 #define network_h 00025 00026 #include "../networkinterface.h" 00027 00028 00029 class FileTransfer : public GameTransferMechanism { 00030 ASCString filename; 00031 protected: 00032 void readChildData ( tnstream& stream ); 00033 void writeChildData ( tnstream& stream ) const; 00034 bool enterfilename(); 00035 ASCString constructFileName( const GameMap* actmap, int lastPlayer, int lastturn ) const; 00036 public: 00037 void setup(); 00038 void setup( const ASCString& filename ); 00039 00040 void send( const GameMap* map, int lastPlayer, int lastturn ); 00041 GameMap* receive(); 00042 GameMap* loadPBEMFile( const ASCString& filename ); 00043 ASCString getMechanismID() const { return mechanismID(); }; 00044 static ASCString mechanismID() { return "FileTransfer"; }; 00045 }; 00046 00047 extern void networksupervisor ( void ); 00048 00049 #endif
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