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simple_file_transfer.h

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00001 /*
00002     This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003     Copyright (C) 1994-1999  Martin Bickel  and  Marc Schellenberger
00004 
00005     This program is free software; you can redistribute it and/or modify
00006     it under the terms of the GNU General Public License as published by
00007     the Free Software Foundation; either version 2 of the License, or
00008     (at your option) any later version.
00009 
00010     This program is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with this program; see the file COPYING. If not, write to the 
00017     Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018     Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 
00023 #ifndef network_h
00024 #define network_h
00025 
00026 #include "../networkinterface.h"
00027 
00028 
00029 class FileTransfer : public GameTransferMechanism {
00030       ASCString filename;
00031    protected:   
00032       void readChildData ( tnstream& stream );
00033       void writeChildData ( tnstream& stream ) const;
00034       bool enterfilename();
00035       ASCString constructFileName( const GameMap* actmap, int lastPlayer, int lastturn ) const;
00036    public:
00037       void setup();
00038       void setup( const ASCString& filename );
00039       
00040       void send( const GameMap* map, int lastPlayer, int lastturn  );
00041       GameMap* receive();
00042       GameMap* loadPBEMFile( const ASCString& filename );
00043       ASCString getMechanismID() const { return mechanismID(); };
00044       static ASCString mechanismID() { return "FileTransfer"; };
00045 };
00046 
00047 extern void networksupervisor ( void );
00048 
00049 #endif

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