Advanced Strategic Command
simple_file_transfer.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 
23 #ifndef network_h
24 #define network_h
25 
26 #include "../networkinterface.h"
27 
28 
30  ASCString filename;
31  protected:
32  void readChildData ( tnstream& stream );
33  void writeChildData ( tnstream& stream ) const;
34  bool enterfilename();
35  ASCString constructFileName( const GameMap* actmap, int lastPlayer, int lastturn ) const;
36  public:
37  void setup();
38  void setup( const ASCString& filename );
39 
40  void send( const GameMap* map, int lastPlayer, int lastturn );
41  GameMap* receive();
42  GameMap* loadPBEMFile( const ASCString& filename );
43  ASCString getMechanismID() const { return mechanismID(); };
44  static ASCString mechanismID() { return "FileTransfer"; };
45 };
46 
47 extern void networksupervisor ( void );
48 
49 #endif
void send(const GameMap *map, int lastPlayer, int lastturn)
ASCString getMechanismID() const
GameMap * loadPBEMFile(const ASCString &filename)
The interface for all kinds of IO stream.
static ASCString mechanismID()
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
void readChildData(tnstream &stream)
void writeChildData(tnstream &stream) const
GameMap * actmap
Definition: spfst.cpp:64
void networksupervisor(void)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182
ASCString constructFileName(const GameMap *actmap, int lastPlayer, int lastturn) const