Advanced Strategic Command
spawnbuilding.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef SpawnBuildingH
23 #define SpawnBuildingH
24 
25 
26 #include "action.h"
27 
28 #include "../typen.h"
29 #include "../buildings.h"
30 
31 class SpawnBuilding : public GameAction {
32  MapCoordinate pos;
33  int buildingTypeID;
34  int owner;
35 
36  SpawnBuilding( GameMap* map ) : GameAction( map ) {};
37  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
38 
39  public:
40  SpawnBuilding( GameMap* gamemap, const MapCoordinate& position, int buildingTypeID, int owner );
41 
42  ASCString getDescription() const;
43 
45 
46  protected:
47  virtual GameActionID getID() const;
48 
49  virtual ActionResult runAction( const Context& context );
50  virtual ActionResult undoAction( const Context& context );
51  virtual ActionResult verify();
52 
53  virtual void readData ( tnstream& stream );
54  virtual void writeData ( tnstream& stream ) const;
55 
56 };
57 
58 #endif
59 
virtual ActionResult verify()
int GameActionID
Definition: action.h:35
virtual void readData(tnstream &stream)
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
ASCString getDescription() const
Building * getBuilding()
Coordinate on the twodimensional map.
Definition: typen.h:202
virtual GameActionID getID() const
An actual building on the map, which references a BuildingType Buildings have an owner,.
Definition: buildings.h:38
GameAction(GameMap *map)
Definition: action.cpp:28
A GameAction is an modification of something on a map.
Definition: action.h:45
virtual void writeData(tnstream &stream) const
virtual ActionResult undoAction(const Context &context)
virtual ActionResult runAction(const Context &context)
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182