Advanced Strategic Command
spawnmine.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef spawnMineH
23 #define spawnMineH
24 
25 
26 #include "action.h"
27 
28 #include "../typen.h"
29 #include "../objects.h"
30 
31 class SpawnMine : public GameAction {
32  MapCoordinate pos;
33  MineTypes type;
34  int owner;
35  int strength;
36  int stackPosition;
37 
38  int mapNetworkIdCounterBefore;
39  int mapNetworkIdCounterAfter;
40 
41  SpawnMine( GameMap* map ) : GameAction( map ) {};
42  template<class Child> friend GameAction* GameActionCreator( GameMap* map);
43 
44  public:
45  SpawnMine( GameMap* gamemap, const MapCoordinate& position, MineTypes mineType, int owner, int strength );
46 
47  ASCString getDescription() const;
48 
49  protected:
50  virtual GameActionID getID() const;
51 
52  virtual ActionResult runAction( const Context& context );
53  virtual ActionResult undoAction( const Context& context );
54  virtual ActionResult verify();
55 
56  virtual void readData ( tnstream& stream );
57  virtual void writeData ( tnstream& stream ) const;
58 
59 };
60 
61 #endif
62 
int GameActionID
Definition: action.h:35
virtual GameActionID getID() const
Definition: spawnmine.cpp:78
virtual void writeData(tnstream &stream) const
Definition: spawnmine.cpp:65
virtual ActionResult runAction(const Context &context)
Definition: spawnmine.cpp:83
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
MineTypes
Definition: objects.h:70
Coordinate on the twodimensional map.
Definition: typen.h:202
ASCString getDescription() const
Definition: spawnmine.cpp:40
virtual ActionResult undoAction(const Context &context)
Definition: spawnmine.cpp:104
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
virtual ActionResult verify()
Definition: spawnmine.cpp:125
GameAction(GameMap *map)
Definition: action.cpp:28
A GameAction is an modification of something on a map.
Definition: action.h:45
virtual void readData(tnstream &stream)
Definition: spawnmine.cpp:47
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182