spawnunit.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef SpawnUnitH
00023 #define SpawnUnitH
00024 
00025 
00026 #include "action.h"
00027 
00028 #include "../typen.h"
00029 
00030 class SpawnUnit : public GameAction {
00031       MapCoordinate3D pos;
00032       int vehicleTypeID;
00033       int owner;
00034       int networkid;
00035       int carrierID;
00036       bool carrier;
00037       int mapNetworkIdCounterBefore;
00038       int mapNetworkIdCounterAfter;
00039       
00040       ContainerBase* getCarrier( bool dontThrow = false );
00041       
00042       SpawnUnit( GameMap* map ) : GameAction( map ) {};
00043       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00044 
00045    public:
00046       SpawnUnit( GameMap* gamemap, const MapCoordinate3D& position, int vehicleTypeID, int owner );
00047       SpawnUnit( GameMap* gamemap, const ContainerBase* carrier, int vehicleTypeID );
00048       
00049       ASCString getDescription() const;
00050       
00051       Vehicle* getUnit();
00052       
00053    protected:
00054       virtual GameActionID getID() const;
00055       
00056       virtual ActionResult runAction( const Context& context );
00057       virtual ActionResult undoAction( const Context& context );
00058       virtual ActionResult verify();
00059       
00060       virtual void readData ( tnstream& stream );
00061       virtual void writeData ( tnstream& stream ) const;
00062       
00063 };
00064 
00065 #endif
00066 

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