Advanced Strategic Command
Classes | Functions | Variables
spfst-legacy.h File Reference
#include "gamemap.h"
#include "newfont.h"
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Classes

struct  Schriften
 

Functions

MapFieldgetfield (int x, int y)
 returns the field at the given coordinates More...
 

Variables

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GameMapactmap
 

Function Documentation

MapField* getfield ( int  x,
int  y 
)

Variable Documentation

GameMap* actmap

Definition at line 64 of file spfst.cpp.

Referenced by tmapgenerator::addcoast(), EventAreasDialog::addNewWeatherAreaInformation(), EventWindChangesDialog::addNewWindInformation(), tplayerchange::anzeige(), authenticateUser(), GuiFunctions::MovementBase::available(), ContextMenu::ContainerProperties::available(), ContextMenu::ContainerCargo::available(), ContextMenu::DeleteVehicle::available(), ContextMenu::DeleteBuilding::available(), ContextMenu::ContainerProduction::available(), ContextMenu::DeleteMine::available(), ContextMenu::ChangeMineStrength::available(), ContextMenu::DeleteTopObject::available(), ContextMenu::DeleteAllObjects::available(), GuiFunctions::Ascend::available(), GuiFunctions::Descend::available(), GuiFunctions::EndTurn::available(), GuiFunctions::Attack::available(), GuiFunctions::PowerSwitch::available(), GuiFunctions::UnitInfo::available(), GuiFunctions::DestructBuilding::available(), GuiFunctions::OpenContainer::available(), GuiFunctions::EnableReactionfire::available(), GuiFunctions::DisableReactionfire::available(), GuiFunctions::JumpDriveIcon::available(), GuiFunctions::RepairUnit::available(), GuiFunctions::RefuelUnitCommand::available(), GuiFunctions::RefuelUnitDialogCommand::available(), GuiFunctions::PutMine::available(), GuiFunctions::BuildObject::available(), GuiFunctions::BuildVehicleCommand::available(), GuiFunctions::ConstructBuilding::available(), GuiFunctions::SelfDestructIcon::available(), benchgame(), buildemptymap(), ResourcePlacementDialog::buttonEvent(), tplayerchange::buttonpressed(), MapDisplayPG::centerOnField(), GuiIconHandler::checkForKey(), checkforreplay(), checkJournal(), ResizeMap::checkvalue(), MapDisplayPG::checkViewPosition(), continueAndStartMultiplayerGame(), trunreplay::createReplayContext(), MapSwitcher::deleteMaps(), VehicleItem::display(), BuildingItem::display(), ReplayMapDisplay::displayActionCursor(), ReplayMapDisplay::displayMovingUnit(), PG_MapDisplay::displayMovingUnit(), ReplayMapDisplay::displayPosition(), MapDisplayPG::displayUnitMovement(), displaywindspeed(), editAlliances(), editArchivalInformation(), editjournal(), editpolygon(), editResearch(), editResearchPoints(), editTechAdapter(), endTurn(), DashboardPanel::eval(), NewGuiHost::evalCursor(), EventAreasDialog::EventAreasDialog(), ASC_MainScreenWidget::eventKeyDown(), Maped_MainScreenWidget::eventKeyDown(), TargetCoordinateLocator::eventMouseButtonDown(), MapDisplayPG::eventMouseButtonDown(), MapDisplayPG::eventMouseMotion(), EventWindChangesDialog::EventWindChangesDialog(), execaction(), execaction_pg(), trunreplay::execnextreplaymove(), GuiFunctions::MovementBase::execute(), GuiFunctions::Cancel::execute(), GuiFunctions::AttackGui::execute(), GuiFunctions::EndTurn::execute(), GuiFunctions::Attack::execute(), GuiFunctions::PowerSwitch::execute(), GuiFunctions::DestructBuilding::execute(), GuiFunctions::OpenContainer::execute(), GuiFunctions::EnableReactionfire::execute(), GuiFunctions::DisableReactionfire::execute(), GuiFunctions::JumpDriveIcon::execute(), GuiFunctions::RepairUnit::execute(), GuiFunctions::RefuelUnitCommand::execute(), GuiFunctions::RefuelUnitDialogCommand::execute(), GuiFunctions::PutMine::execute(), GuiFunctions::PutMineStage2::execute(), GuiFunctions::RemoveMine::execute(), GuiFunctions::ObjectBuildingGui::execute(), GuiFunctions::BuildObject::execute(), GuiFunctions::BuildVehicleCommand::execute(), GuiFunctions::ConstructBuilding::execute(), GuiFunctions::SelfDestructIcon::execute(), executeUserAction(), CopyMap::fieldOperator(), MapDisplayPG::fillSurface(), gamethread(), generatemap(), getactfield(), getActiveMap(), GuiFunctions::AttackGui::getName(), MapSwitcher::getName(), GuiFunctions::RepairUnit::getName(), getplayercolor(), getSelectedField(), ContextMenu::ContainerProperties::getText(), ContextMenu::ContainerCargo::getText(), getxy_building(), importbattleislemap(), IngameMessageViewer::IngameMessageViewer(), tmapgenerator::init(), ttributepayments::init(), tdialogbox::init(), tresearchinfo::init(), tchoice_dlg::init(), ResizeMap::init(), insertbattleislemap(), CargoItemFactory::isFiltered(), CargoItemFactory::itemSelected(), iterateToNextPlayer(), k_loadmap(), k_savemap(), MapDisplayPG::keyboardHandler(), tloadBImap::LoadFromFile(), loadGame(), loadGameFromFile(), loadGameLua(), loadmap(), loadStartupMap(), mainloopidle(), maintainencecheck(), mapeditorMainThread(), NewGuiHost::mapIconProcessing(), MessageSelectionWindow::messageSelected(), mirrorMap(), MirrorMap::mirrorX(), MirrorMap::mirrorY(), OverviewMapPanel::mouseClick(), Weathercast::mouseClick(), newmap(), newmessage(), newreminder(), UnitInfoPanel::onClick(), UnitWeaponRangeLayer::operateField(), UnitMovementRangeLayer::operateField(), OverviewMapPanel::painter(), DashboardPanel::painter(), Weathercast::painter(), ShowPolygonUsingTemps::paintPolygon(), CopyMap::paste(), pasteArea(), ClipBoardBase::pasteUnit(), ClipBoardBase::place(), VehicleItem::place(), BuildingItem::place(), ObjectItem::place(), TerrainItem::place(), MineItem::place(), placeCurrentItem(), playerchange(), PlayerColorPanel::PlayerColorPanel(), ReplayMapDisplay::playPositionalSound(), MapDisplayPG::Cursor::pos(), ImportBiMap::preparemap(), InsertBiMap::preparemap(), process_ASC_map(), process_BI_map(), readtextmessage(), redo(), tdialogbox::redraw(), ObjectItem::remove(), removeCurrentItem(), researchinfo(), resetActmap(), resourceAnalysis(), resourceComparison(), trunreplay::run(), tputresourcesdlg::run(), ttributepayments::run(), tchoosetechlevel::run(), ResizeMap::run(), UnitTypeTransformation::run(), runOpenTasks(), runSpecificReplay(), saveGame(), MapDisplayPG::scrollMap(), selectFields(), selectgraphicset(), selectPosition(), selectunit(), tmapgenerator::setmap(), IngameMessageViewer::SetMessage(), tmessagedlg::setup(), setweatherall(), PG_MapDisplay::showBattle(), showbdtbits(), showCargoSummary(), showGameParameters(), showMemoryFootprint(), showPlayerTime(), showUsedPackages(), UnitListFactory::spawnNextItem(), AvailableProductionItemFactory::spawnNextItem(), ASC_MainScreenWidget::spawnPanel(), StartMultiplayerGame::start(), startnextcampaignmap(), testDebugFunction(), testMaps(), MapSwitcher::toggle(), transfer_all_outstanding_tribute(), transformMap(), tshowhistoryinit(), undo(), unitInfoDialog(), MapDisplayPG::updateMap(), Maped_MainScreenWidget::updateStatusBar(), viewjournal(), viewmessages(), viewMiningPower(), viewUnitSetinfo(), trunreplay::wait(), Weathercast::Weathercast(), weathercast(), WeatherDialog::WeatherDialog(), WeatherPanel::WeatherPanel(), and writeLuaCommands().

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