Advanced Strategic Command
statistics.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 //*Actions fr Editor
22 
23 #ifndef statisticsH
24 #define statisticsH
25 
26 #include "containerbase.h"
27 #include "typen.h"
28 
30  public:
31  static int unitCount( const ContainerBase* c, bool recurse );
32  static int unitCost( const ContainerBase* c, bool recurse );
33  static Resources resource( const ContainerBase* c, bool recurse );
34  static double strength( const ContainerBase* c, bool recurse );
35 };
36 
37 extern void pbpplayerstatistics( GameMap* gamemap );
38 
39 
40 
41 #endif
The base class for buildings and vehicles.
static int unitCount(const ContainerBase *c, bool recurse)
Definition: statistics.cpp:52
void pbpplayerstatistics(GameMap *gamemap)
Definition: statistics.cpp:179
static double strength(const ContainerBase *c, bool recurse)
Definition: statistics.cpp:32
static int unitCost(const ContainerBase *c, bool recurse)
Definition: statistics.cpp:77
static Resources resource(const ContainerBase *c, bool recurse)
Definition: statistics.cpp:63
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
Resources are basically the currency of ASC.
Definition: typen.h:97
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182