Advanced Strategic Command
Public Attributes | List of all members
CGameOptions::SoundSettings Struct Reference

#include <gameoptions.h>

Public Attributes

bool muteEffects
 muted soud can be reactivated during the game More...
 
bool muteMusic
 muted soud can be reactivated during the game More...
 
bool off
 if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device More...
 
int soundVolume
 
int musicVolume
 

Detailed Description

Definition at line 168 of file gameoptions.h.

Member Data Documentation

int CGameOptions::SoundSettings::musicVolume
bool CGameOptions::SoundSettings::muteEffects

muted soud can be reactivated during the game

Definition at line 171 of file gameoptions.h.

Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), SoundSettings::SoundSettings(), and SoundSettings::toggleSound().

bool CGameOptions::SoundSettings::muteMusic

muted soud can be reactivated during the game

Definition at line 174 of file gameoptions.h.

Referenced by main(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), SoundSettings::SoundSettings(), and SoundSettings::toggleMusic().

bool CGameOptions::SoundSettings::off

if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device

Definition at line 177 of file gameoptions.h.

Referenced by main(), CGameOptions::runTextIO(), and CGameOptions::setDefaults().

int CGameOptions::SoundSettings::soundVolume

The documentation for this struct was generated from the following file: