#include <gameoptions.h>
Public Attributes | |
| bool | muteEffects |
| muted soud can be reactivated during the game | |
| bool | muteMusic |
| muted soud can be reactivated during the game | |
| bool | off |
| if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device | |
| int | soundVolume |
| int | musicVolume |
Definition at line 168 of file gameoptions.h.
muted soud can be reactivated during the game
Definition at line 171 of file gameoptions.h.
Referenced by SoundSettings::radioButtonEvent(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().
muted soud can be reactivated during the game
Definition at line 174 of file gameoptions.h.
Referenced by main(), SoundSettings::radioButtonEvent(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().
if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device
Definition at line 177 of file gameoptions.h.
Referenced by main(), CGameOptions::runTextIO(), and CGameOptions::setDefaults().
Definition at line 179 of file gameoptions.h.
Referenced by SoundSettings::eventScrollTrack(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().
Definition at line 181 of file gameoptions.h.
Referenced by SoundSettings::eventScrollTrack(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().
1.5.1