CGameOptions::SoundSettings Struct Reference

#include <gameoptions.h>

List of all members.

Public Attributes

bool muteEffects
 muted soud can be reactivated during the game
bool muteMusic
 muted soud can be reactivated during the game
bool off
 if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device
int soundVolume
int musicVolume


Detailed Description

Definition at line 168 of file gameoptions.h.


Member Data Documentation

bool CGameOptions::SoundSettings::muteEffects

muted soud can be reactivated during the game

Definition at line 171 of file gameoptions.h.

Referenced by SoundSettings::radioButtonEvent(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().

bool CGameOptions::SoundSettings::muteMusic

muted soud can be reactivated during the game

Definition at line 174 of file gameoptions.h.

Referenced by main(), SoundSettings::radioButtonEvent(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().

bool CGameOptions::SoundSettings::off

if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device

Definition at line 177 of file gameoptions.h.

Referenced by main(), CGameOptions::runTextIO(), and CGameOptions::setDefaults().

int CGameOptions::SoundSettings::soundVolume

Definition at line 179 of file gameoptions.h.

Referenced by SoundSettings::eventScrollTrack(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().

int CGameOptions::SoundSettings::musicVolume

Definition at line 181 of file gameoptions.h.

Referenced by SoundSettings::eventScrollTrack(), CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().


The documentation for this struct was generated from the following file:
Generated on Mon May 21 01:46:28 2012 for Advanced Strategic Command by  doxygen 1.5.1