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CGameOptions::SoundSettings Struct Reference

#include <gameoptions.h>

List of all members.

Public Attributes

bool muteEffects
 muted soud can be reactivated during the game
bool muteMusic
 muted soud can be reactivated during the game
bool off
 if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device
int soundVolume
int musicVolume


Member Data Documentation

int CGameOptions::SoundSettings::musicVolume
 

Definition at line 178 of file gameoptions.h.

Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().

bool CGameOptions::SoundSettings::muteEffects
 

muted soud can be reactivated during the game

Definition at line 168 of file gameoptions.h.

Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().

bool CGameOptions::SoundSettings::muteMusic
 

muted soud can be reactivated during the game

Definition at line 171 of file gameoptions.h.

Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().

bool CGameOptions::SoundSettings::off
 

if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device

Definition at line 174 of file gameoptions.h.

Referenced by CGameOptions::runTextIO(), and CGameOptions::setDefaults().

int CGameOptions::SoundSettings::soundVolume
 

Definition at line 176 of file gameoptions.h.

Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings().


The documentation for this struct was generated from the following file:
Generated on Tue Jun 24 02:16:36 2008 for Advanced Strategic Command by  doxygen 1.4.2