#include <gameoptions.h>
Public Attributes | |
| bool | muteEffects |
| muted soud can be reactivated during the game | |
| bool | muteMusic |
| muted soud can be reactivated during the game | |
| bool | off |
| if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device | |
| int | soundVolume |
| int | musicVolume |
|
|
Definition at line 178 of file gameoptions.h. Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings(). |
|
|
muted soud can be reactivated during the game
Definition at line 168 of file gameoptions.h. Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings(). |
|
|
muted soud can be reactivated during the game
Definition at line 171 of file gameoptions.h. Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings(). |
|
|
if the sound is off, it can only be reactivated by restarting asc, but doesn't lock the sound device
Definition at line 174 of file gameoptions.h. Referenced by CGameOptions::runTextIO(), and CGameOptions::setDefaults(). |
|
|
Definition at line 176 of file gameoptions.h. Referenced by CGameOptions::runTextIO(), CGameOptions::setDefaults(), and SoundSettings::SoundSettings(). |
1.4.2