Advanced Strategic Command
Public Member Functions | Public Attributes | List of all members
GameMap::Campaign Struct Reference

#include <gamemap.h>

Public Member Functions

 Campaign ()
 

Public Attributes

bool avail
 is this a campaign map? More...
 
int id
 an identification for identifying a map in the chain of maps that make up a campaign More...
 
bool directaccess
 can the map be loaded just by knowing its filenmae? If 0, the codeword is required More...
 

Detailed Description

Definition at line 219 of file gamemap.h.

Constructor & Destructor Documentation

GameMap::Campaign::Campaign ( )

Definition at line 282 of file gamemap.cpp.

References avail, and directaccess.

Member Data Documentation

bool GameMap::Campaign::avail
bool GameMap::Campaign::directaccess

can the map be loaded just by knowing its filenmae? If 0, the codeword is required

Definition at line 227 of file gamemap.h.

Referenced by Campaign(), NewMap::NewMap(), GameMap::read(), and GameMap::write().

int GameMap::Campaign::id

an identification for identifying a map in the chain of maps that make up a campaign

Definition at line 224 of file gamemap.h.

Referenced by findNextCampaignMap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().


The documentation for this struct was generated from the following files: