GameMap::Campaign Struct Reference

#include <gamemap.h>

List of all members.

Public Member Functions

 Campaign ()

Public Attributes

bool avail
 is this a campaign map?
int id
 an identification for identifying a map in the chain of maps that make up a campaign
bool directaccess
 can the map be loaded just by knowing its filenmae? If 0, the codeword is required


Detailed Description

Definition at line 209 of file gamemap.h.


Constructor & Destructor Documentation

GameMap::Campaign::Campaign (  ) 

Definition at line 279 of file gamemap.cpp.

References avail, and directaccess.


Member Data Documentation

bool GameMap::Campaign::avail

is this a campaign map?

Definition at line 211 of file gamemap.h.

Referenced by StartMultiplayerGame::Apply(), Campaign(), checkforvictory(), findNextCampaignMap(), gamethread(), loadmap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().

int GameMap::Campaign::id

an identification for identifying a map in the chain of maps that make up a campaign

Definition at line 214 of file gamemap.h.

Referenced by findNextCampaignMap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().

bool GameMap::Campaign::directaccess

can the map be loaded just by knowing its filenmae? If 0, the codeword is required

Definition at line 217 of file gamemap.h.

Referenced by Campaign(), NewMap::NewMap(), GameMap::read(), and GameMap::write().


The documentation for this struct was generated from the following files:
Generated on Mon May 21 01:46:46 2012 for Advanced Strategic Command by  doxygen 1.5.1