#include <gamemap.h>
Public Member Functions | |
| Campaign () | |
Public Attributes | |
| bool | avail |
| is this a campaign map? | |
| int | id |
| an identification for identifying a map in the chain of maps that make up a campaign | |
| bool | directaccess |
| can the map be loaded just by knowing its filenmae? If 0, the codeword is required | |
Definition at line 209 of file gamemap.h.
| GameMap::Campaign::Campaign | ( | ) |
is this a campaign map?
Definition at line 211 of file gamemap.h.
Referenced by StartMultiplayerGame::Apply(), Campaign(), checkforvictory(), findNextCampaignMap(), gamethread(), loadmap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().
an identification for identifying a map in the chain of maps that make up a campaign
Definition at line 214 of file gamemap.h.
Referenced by findNextCampaignMap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().
can the map be loaded just by knowing its filenmae? If 0, the codeword is required
Definition at line 217 of file gamemap.h.
Referenced by Campaign(), NewMap::NewMap(), GameMap::read(), and GameMap::write().
1.5.1