#include <gamemap.h>
Public Member Functions | |
| Campaign () | |
Public Attributes | |
| bool | avail |
| is this a campaign map? | |
| int | id |
| an identification for identifying a map in the chain of maps that make up a campaign | |
| bool | directaccess |
| can the map be loaded just by knowing its filenmae? If 0, the codeword is required | |
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Definition at line 276 of file gamemap.cpp. References avail, and directaccess. |
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is this a campaign map?
Definition at line 188 of file gamemap.h. Referenced by StartMultiplayerGame::Apply(), Campaign(), checkforvictory(), findNextCampaignMap(), gamethread(), k_loadmap(), loadmap(), NewMap::NewMap(), GameMap::read(), and GameMap::write(). |
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can the map be loaded just by knowing its filenmae? If 0, the codeword is required
Definition at line 194 of file gamemap.h. Referenced by Campaign(), k_loadmap(), NewMap::NewMap(), GameMap::read(), and GameMap::write(). |
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an identification for identifying a map in the chain of maps that make up a campaign
Definition at line 191 of file gamemap.h. Referenced by findNextCampaignMap(), NewMap::NewMap(), GameMap::read(), and GameMap::write(). |
1.4.2