Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

GameMap::Campaign Struct Reference

#include <gamemap.h>

List of all members.

Public Member Functions

 Campaign ()

Public Attributes

bool avail
 is this a campaign map?
int id
 an identification for identifying a map in the chain of maps that make up a campaign
bool directaccess
 can the map be loaded just by knowing its filenmae? If 0, the codeword is required


Constructor & Destructor Documentation

GameMap::Campaign::Campaign  ) 
 

Definition at line 276 of file gamemap.cpp.

References avail, and directaccess.


Member Data Documentation

bool GameMap::Campaign::avail
 

is this a campaign map?

Definition at line 188 of file gamemap.h.

Referenced by StartMultiplayerGame::Apply(), Campaign(), checkforvictory(), findNextCampaignMap(), gamethread(), k_loadmap(), loadmap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().

bool GameMap::Campaign::directaccess
 

can the map be loaded just by knowing its filenmae? If 0, the codeword is required

Definition at line 194 of file gamemap.h.

Referenced by Campaign(), k_loadmap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().

int GameMap::Campaign::id
 

an identification for identifying a map in the chain of maps that make up a campaign

Definition at line 191 of file gamemap.h.

Referenced by findNextCampaignMap(), NewMap::NewMap(), GameMap::read(), and GameMap::write().


The documentation for this struct was generated from the following files:
Generated on Tue Jun 24 02:17:29 2008 for Advanced Strategic Command by  doxygen 1.4.2