Advanced Strategic Command
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GameMap::PreferredFilenames Struct Reference

#include <gamemap.h>

Public Attributes

ASCString mapname [8]
 
ASCString savegame [8]
 

Detailed Description

Definition at line 418 of file gamemap.h.

Member Data Documentation

ASCString GameMap::PreferredFilenames::mapname[8]
ASCString GameMap::PreferredFilenames::savegame[8]

Definition at line 420 of file gamemap.h.

Referenced by GameMap::read(), saveGame(), and GameMap::write().


The documentation for this struct was generated from the following file: