GameMap::PreferredFilenames Struct Reference

#include <gamemap.h>

List of all members.

Public Attributes

ASCString mapname [8]
ASCString savegame [8]


Detailed Description

Definition at line 408 of file gamemap.h.


Member Data Documentation

ASCString GameMap::PreferredFilenames::mapname[8]

Definition at line 409 of file gamemap.h.

Referenced by NextMap::execute(), MapSwitcher::getName(), k_loadmap(), k_savemap(), mapeditorMainThread(), GameMap::read(), readtextmessage(), and GameMap::write().

ASCString GameMap::PreferredFilenames::savegame[8]

Definition at line 410 of file gamemap.h.

Referenced by GameMap::read(), saveGame(), and GameMap::write().


The documentation for this struct was generated from the following file:
Generated on Mon May 21 01:46:46 2012 for Advanced Strategic Command by  doxygen 1.5.1