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GameMap::PreferredFilenames Struct Reference

#include <gamemap.h>

List of all members.

Public Attributes

ASCString mapname [8]
ASCString savegame [8]


Member Data Documentation

ASCString GameMap::PreferredFilenames::mapname[8]
 

Definition at line 356 of file gamemap.h.

Referenced by NextMap::execute(), MapSwitcher::getName(), k_savemap(), mapeditorMainThread(), GameMap::read(), readtextmessage(), and GameMap::write().

ASCString GameMap::PreferredFilenames::savegame[8]
 

Definition at line 357 of file gamemap.h.

Referenced by GameMap::read(), saveGame(), and GameMap::write().


The documentation for this struct was generated from the following file:
Generated on Tue Jun 24 02:17:29 2008 for Advanced Strategic Command by  doxygen 1.4.2