GameMap::Weather Struct Reference

#include <gamemap.h>

List of all members.

Public Member Functions

 Weather ()

Public Attributes

int windSpeed
int windDirection


Detailed Description

Definition at line 227 of file gamemap.h.


Constructor & Destructor Documentation

GameMap::Weather::Weather (  )  [inline]

Definition at line 228 of file gamemap.h.


Member Data Documentation

int GameMap::Weather::windSpeed

Definition at line 228 of file gamemap.h.

Referenced by AStar3D::AStar3D(), UnitHooveringLogic::calcFuelUsage(), calcMoveMalus(), checkunitsforremoval(), displaywindspeed(), GameMap::endTurn(), DashboardPanel::eval(), WindChange::execute(), WindPowerplant::getPlus(), NewMap::NewMap(), DashboardPanel::painter(), GameMap::read(), CargoDialog::updateVariables(), WindMovement::WindMovement(), and GameMap::write().

int GameMap::Weather::windDirection

Definition at line 230 of file gamemap.h.

Referenced by displaywindspeed(), WindChange::execute(), NewMap::NewMap(), DashboardPanel::painter(), GameMap::read(), WindMovement::WindMovement(), and GameMap::write().


The documentation for this struct was generated from the following file:
Generated on Mon May 21 01:46:46 2012 for Advanced Strategic Command by  doxygen 1.5.1