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GameMap::Weather Struct Reference

#include <gamemap.h>

List of all members.

Public Member Functions

 Weather ()

Public Attributes

int windSpeed
int windDirection


Constructor & Destructor Documentation

GameMap::Weather::Weather  )  [inline]
 

Definition at line 205 of file gamemap.h.


Member Data Documentation

int GameMap::Weather::windDirection
 

Definition at line 207 of file gamemap.h.

Referenced by displaywindspeed(), WindChange::execute(), NewMap::NewMap(), DashboardPanel::painter(), GameMap::read(), and GameMap::write().

int GameMap::Weather::windSpeed
 

Definition at line 205 of file gamemap.h.

Referenced by AStar3D::AStar3D(), calcMoveMalus(), checkunitsforremoval(), displaywindspeed(), GameMap::endTurn(), DashboardPanel::eval(), WindChange::execute(), BaseVehicleMovement::moveunitxy(), NewMap::NewMap(), DashboardPanel::painter(), GameMap::read(), and GameMap::write().


The documentation for this struct was generated from the following file:
Generated on Tue Jun 24 02:17:29 2008 for Advanced Strategic Command by  doxygen 1.4.2