GameParameterSettings Struct Reference

#include <gamemap.h>

List of all members.

Public Attributes

const char * name
int defaultValue
int minValue
int maxValue
bool changeableByEvent
bool legacy
const char * longName


Detailed Description

Definition at line 114 of file gamemap.h.


Member Data Documentation

const char* GameParameterSettings::name

Definition at line 115 of file gamemap.h.

int GameParameterSettings::defaultValue

Definition at line 116 of file gamemap.h.

Referenced by GameParameterEditorWidget::GameParameterEditorWidget(), GameMap::getgameparameter(), ChangeGameParameter::setup(), and writeGameParametersToString().

int GameParameterSettings::minValue

Definition at line 117 of file gamemap.h.

int GameParameterSettings::maxValue

Definition at line 118 of file gamemap.h.

bool GameParameterSettings::changeableByEvent

Definition at line 119 of file gamemap.h.

bool GameParameterSettings::legacy

Definition at line 120 of file gamemap.h.

const char* GameParameterSettings::longName

Definition at line 121 of file gamemap.h.

Referenced by GameParameterEditorWidget::GameParameterEditorWidget(), and writeGameParametersToString().


The documentation for this struct was generated from the following file:
Generated on Mon May 21 01:46:47 2012 for Advanced Strategic Command by  doxygen 1.5.1