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GameParameterSettings Struct Reference

#include <gamemap.h>

List of all members.

Public Attributes

const char * name
int defaultValue
int minValue
int maxValue
bool changeableByEvent
bool legacy
const char * longName


Member Data Documentation

bool GameParameterSettings::changeableByEvent
 

Definition at line 106 of file gamemap.h.

int GameParameterSettings::defaultValue
 

Definition at line 103 of file gamemap.h.

Referenced by GameParameterEditorWidget::GameParameterEditorWidget(), GameMap::getgameparameter(), GameParameterEditorWidget::ResetParameter(), GameMap::setgameparameter(), ChangeGameParameter::setup(), and writeGameParametersToString().

bool GameParameterSettings::legacy
 

Definition at line 107 of file gamemap.h.

const char* GameParameterSettings::longName
 

Definition at line 108 of file gamemap.h.

Referenced by GameParameterEditorWidget::GameParameterEditorWidget(), and writeGameParametersToString().

int GameParameterSettings::maxValue
 

Definition at line 105 of file gamemap.h.

int GameParameterSettings::minValue
 

Definition at line 104 of file gamemap.h.

const char* GameParameterSettings::name
 

Definition at line 102 of file gamemap.h.


The documentation for this struct was generated from the following file:
Generated on Tue Jun 24 02:17:30 2008 for Advanced Strategic Command by  doxygen 1.4.2