#include <typen.h>
Public Member Functions | |
| GameTime () | |
| int | move () const |
| int | turn () const |
| void | set (int turn, int move) |
Static Public Member Functions | |
| static bool | comp (const GameTime &a, const GameTime &b) |
Public Attributes | |
| int | abstime |
Definition at line 178 of file typen.h.
| int GameTime::move | ( | ) | const [inline] |
Definition at line 180 of file typen.h.
References abstime.
Referenced by checkJournal(), Event::execute(), executeUserAction(), and TurnPassed::getState().
| int GameTime::turn | ( | ) | const [inline] |
Definition at line 181 of file typen.h.
References abstime.
Referenced by authenticateUser(), checkJournal(), FileTransfer::constructFileName(), editjournal(), GameMap::endRound(), GameMap::endTurn(), execaction(), Event::execute(), executeUserAction(), WeatherAreaInformation::getInformation(), TurnPassed::getState(), WeatherSystem::getWindDataOfTurn(), log(), next_turn(), Weathercast::painter(), tspfldloaders::readfields(), tsavegameloaders::savegame(), WeatherSystem::update(), and WeatherPanel::WeatherPanel().
Definition at line 182 of file typen.h.
References abstime.
Referenced by Event::arm(), TurnPassed::arm(), and Event::execute().
| void GameTime::set | ( | int | turn, | |
| int | move | |||
| ) | [inline] |
Definition at line 183 of file typen.h.
References abstime.
Referenced by TurnPassed::arm(), editjournal(), GameMap::endRound(), execaction(), Event::execute(), PrehistoricEventStructure::PrehistoricEventStructure(), WeatherSystem::read(), tspfldloaders::readmessages(), GameMap::startGame(), and WeatherSystem::update().
Definition at line 183 of file typen.h.
Referenced by checkJournal(), checktimedevents(), comp(), Event::Event(), Event::execute(), GameMap::GameMap(), GameTime(), PrehistoricEventStructure::LargeTriggerData::LargeTriggerData(), move(), ltGTime::operator()(), PrehistoricEventStructure::PrehistoricEventStructure(), AiParameter::read(), GameMap::read(), Event::read(), set(), turn(), WeatherSystem::update(), AiParameter::write(), GameMap::write(), and Event::write().
1.5.1