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MapDisplayPG::Movement Struct Reference

#include <mapdisplay.h>

List of all members.

Public Attributes

Vehicleveh
SPoint from
SPoint to
int fromShadow
int toShadow
GameMapactmap
Surfacemask
int playerView
PG_Rect blitViewPortInternal
PG_Rect blitViewPortScreen
SPoint maskPosition
SPoint targetBlitPos
int actualFieldNum
struct {
   MapCoordinate   mapPos
   SPoint   surfPos
touchedFields [touchedFieldNum]

Static Public Attributes

static const int touchedFieldNum = 10


Member Data Documentation

GameMap* MapDisplayPG::Movement::actmap
 

Definition at line 230 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

int MapDisplayPG::Movement::actualFieldNum
 

Definition at line 240 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

PG_Rect MapDisplayPG::Movement::blitViewPortInternal
 

Definition at line 234 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

PG_Rect MapDisplayPG::Movement::blitViewPortScreen
 

Definition at line 235 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

SPoint MapDisplayPG::Movement::from
 

Definition at line 226 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

int MapDisplayPG::Movement::fromShadow
 

Definition at line 228 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

MapCoordinate MapDisplayPG::Movement::mapPos
 

Definition at line 242 of file mapdisplay.h.

Surface* MapDisplayPG::Movement::mask
 

Definition at line 231 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

SPoint MapDisplayPG::Movement::maskPosition
 

Definition at line 236 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

int MapDisplayPG::Movement::playerView
 

Definition at line 232 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

SPoint MapDisplayPG::Movement::surfPos
 

Definition at line 243 of file mapdisplay.h.

SPoint MapDisplayPG::Movement::targetBlitPos
 

Definition at line 237 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

SPoint MapDisplayPG::Movement::to
 

Definition at line 227 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

int MapDisplayPG::Movement::toShadow
 

Definition at line 229 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

const int MapDisplayPG::Movement::touchedFieldNum = 10 [static]
 

Definition at line 239 of file mapdisplay.h.

struct { ... } MapDisplayPG::Movement::touchedFields[touchedFieldNum]
 

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().

Vehicle* MapDisplayPG::Movement::veh
 

Definition at line 225 of file mapdisplay.h.

Referenced by MapDisplayPG::displayMovementStep(), and MapDisplayPG::displayUnitMovement().


The documentation for this struct was generated from the following file:
Generated on Tue Jun 24 02:18:07 2008 for Advanced Strategic Command by  doxygen 1.4.2