#include <mapdisplay.h>
Public Attributes | |
| Vehicle * | veh |
| SPoint | from |
| SPoint | to |
| int | fromShadow |
| int | toShadow |
| GameMap * | actmap |
| Surface * | mask |
| int | playerView |
| PG_Rect | blitViewPortInternal |
| PG_Rect | blitViewPortScreen |
| SPoint | maskPosition |
| SPoint | targetBlitPos |
| int | actualFieldNum |
| struct { | |
| MapCoordinate mapPos | |
| SPoint surfPos | |
| } | touchedFields [touchedFieldNum] |
Static Public Attributes | |
| static const int | touchedFieldNum = 10 |
Definition at line 225 of file mapdisplay.h.
const int MapDisplayPG::Movement::touchedFieldNum = 10 [static] |
Definition at line 240 of file mapdisplay.h.
| struct { ... } MapDisplayPG::Movement::touchedFields[touchedFieldNum] |
Referenced by MapDisplayPG::displayMovementStep().
1.5.1