#include <SDL_sound.h>
Public Attributes | |
| Uint16 | format |
| Equivalent of SDL_AudioSpec.format. | |
| Uint8 | channels |
| Number of sound channels. | |
| Uint32 | rate |
| Sample rate; frequency of sample points per second. | |
These are the basics of a decoded sample's data structure: data format (see AUDIO_U8 and friends in SDL_audio.h), number of channels, and sample rate. If you need more explanation than that, you should stop developing sound code right now.
Sound_SampleNewFromFile
Definition at line 133 of file SDL_sound.h.
|
|
Number of sound channels. 1 == mono, 2 == stereo. Definition at line 136 of file SDL_sound.h. Referenced by loadWave(). |
|
|
Equivalent of SDL_AudioSpec.format.
Definition at line 135 of file SDL_sound.h. Referenced by loadWave(). |
|
|
Sample rate; frequency of sample points per second.
Definition at line 137 of file SDL_sound.h. Referenced by loadWave(). |
1.4.2