#include <reactionfire.h>
Public Attributes | |
| int | x1 |
| int | y1 |
| int | x2 |
| int | y2 |
| int | ad1 |
| int | ad2 |
| int | dd1 |
| int | dd2 |
| int | wpnum |
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Definition at line 40 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 41 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 42 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 43 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 44 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 36 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 38 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 37 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
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Definition at line 39 of file reactionfire.h. Referenced by treactionfirereplay::checkfield(), and trunreplay::getnextreplayinfo(). |
1.4.2