Advanced Strategic Command
taskhibernatingcontainer.cpp
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.org
3  Copyright (C) 1994-2010 Martin Bickel
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
22 
23 #include "../gamemap.h"
24 
25 
27 {
28  GameMap::sigMapCreation.connect( sigc::ptr_fun( &TaskHibernatingContainer::hook ));
29 }
30 
31 void TaskHibernatingContainer::hook( GameMap& gamemap )
32 {
33  gamemap.tasks = new TaskHibernatingContainer();
34 }
35 
36 
38 {
39  writeStorage( stream );
40  stream.writeInt( 0 );
41  stream.writeInt( taskMagic );
42 }
43 
44 
46 {
47  readStorage( stream );
48  int tasks = stream.readInt();
49  if ( tasks != 0 )
50  throw tfileerror( "pending tasks in game");
51 
52  int magic = stream.readInt();
53  if ( magic != taskMagic )
54  throw new tinvalidversion( stream.getLocation(), taskMagic, magic );
55 
56 }
57 
59 {
60 }
void readStorage(tnstream &stream)
virtual void writeInt(int i)
Writes a 32 bit signed Integer. In the stream little-endian byte order is used and a translation is p...
Definition: basestrm.cpp:363
virtual ASCString getLocation()
returns the location of the stream.
Definition: basestrm.cpp:274
virtual int readInt(void)
Reads a 32 bit signed Integer. In the stream little-endian byte order is used and a translation is pe...
Definition: basestrm.cpp:284
The interface for all kinds of IO stream.
const int magic
Definition: stack.cpp:36
void writeStorage(tnstream &stream) const
AbstractTaskContainer * tasks
Definition: gamemap.h:394
void write(tnstream &stream) const
static sigc::signal< void, GameMap & > sigMapCreation
Definition: gamemap.h:500
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182