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terraininfo.cpp File Reference

#include "../global.h"
#include "../typen.h"
#include "../mapfield.h"
#include "../gamemap.h"
#include "terraininfo.h"
#include "../widgets/textrenderer.h"

Include dependency graph for terraininfo.cpp:

Go to the source code of this file.

Functions

void appendTerrainBits (ASCString &text, const TerrainBits *bdt)
void viewterraininfo (GameMap *gamemap, const MapCoordinate &pos, bool fullVisibility)


Function Documentation

void appendTerrainBits ASCString text,
const TerrainBits bdt
 

Definition at line 32 of file terraininfo.cpp.

References terrainProperty, and terrainPropertyNum.

void viewterraininfo GameMap gamemap,
const MapCoordinate pos,
bool  fullVisibility
 

Definition at line 47 of file terraininfo.cpp.

References ab, appendTerrainBits(), tfield::bdt, tfield::building, cgp_antipersonnelmine_lifetime, cmovemalitypenum, cmovemalitypes, cwettertypen, Vehicletype::description, LoadableItemType::filename, ASCString::format(), tfield::getattackbonus(), tfield::getdefensebonus(), tfield::getjamming(), tfield::getmovemalus(), ContainerBase::getOwner(), tfield::getweather(), TerrainType::id, ContainerBaseType::id, tfield::View::jamming, LoadableItemType::location, maxint, min(), MineNames, tfield::mines, Vehicletype::movemalustyp, ContainerBaseType::name, Vehicle::networkid, tfield::objects, ASC_PG_Dialog::RunModal(), PG_Widget::Show(), TerrainAccess::terrain, Vehicletype::terrainaccess, TerrainAccess::terrainkill, TerrainAccess::terrainnot, TerrainAccess::terrainreq, TerrainType::Weather::terraintype, ASCString::toString(), tfield::typ, Vehicle::typ, Building::typ, tfield::vehicle, tfield::view, tfield::View::view, MapCoordinate::x, and MapCoordinate::y.

Referenced by execaction(), and execuseraction2().


Generated on Tue Jun 24 02:11:22 2008 for Advanced Strategic Command by  doxygen 1.4.2