#include "terraintype.h"#include "gameoptions.h"#include "graphicset.h"#include "sgstream.h"#include "textfileparser.h"#include "textfiletags.h"#include "textfile_evaluation.h"#include "overviewmapimage.h"#include "graphics/blitter.h"#include "fieldimageloader.h"Include dependency graph for terraintype.cpp:

Go to the source code of this file.
Functions | |
| TerrainBits | getTerrainBitType (TerrainBitTypes tbt) |
Variables | |
| const char * | terrainProperty [terrainPropertyNum+1] |
| const int | terrain_version = 6 |
| TerrainBits getTerrainBitType | ( | TerrainBitTypes | tbt | ) |
Definition at line 544 of file terraintype.cpp.
References cbbuildingentry, cbfahrspur, cbfestland, cbfrozenwater, cbharbour, cbhillside, cbicebreaking, cblargerocks, cbpipeline, cbpowerline, cbrailroad, cbriver, cbrunway, cbsmallrocks, cbsnow1, cbsnow2, cbstreet, cbwater, cbwater0, cbwater1, cbwater2, cbwater3, getTerrainBitType(), and TerrainBits::setInt().
Referenced by ConstructBuildingCommand::buildingFits(), calculateobject(), Building::chainbuildingtofield(), tmapgenerator::checkland(), fieldAccessible(), ResourceNet::fieldavail(), AStar3D::findPath(), MapField::getBuildingEntrance(), getmaxwindspeedforunit(), getTerrainBitType(), tspfldloaders::readfields(), UnitTypeTransformation::run(), MapField::setparams(), terrainaccessible2(), transformMap(), Building::unchainbuildingfromfield(), VehicleCounterFactory::VehicleCounterFactory(), tspfldloaders::writefields(), and GameMap::~GameMap().
| const int terrain_version = 6 |
Definition at line 170 of file terraintype.cpp.
Referenced by TerrainType::read(), TerrainType::Weather::read(), and TerrainType::write().
| const char* terrainProperty[terrainPropertyNum+1] |
Definition at line 30 of file terraintype.cpp.
Referenced by appendTerrainBits(), TerrainBits::appendToString(), DataTab::setData(), and showbdtbits().
1.5.1