00001 00007 /* 00008 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00009 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00010 00011 This program is free software; you can redistribute it and/or modify 00012 it under the terms of the GNU General Public License as published by 00013 the Free Software Foundation; either version 2 of the License, or 00014 (at your option) any later version. 00015 00016 This program is distributed in the hope that it will be useful, 00017 but WITHOUT ANY WARRANTY; without even the implied warranty of 00018 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00019 GNU General Public License for more details. 00020 00021 You should have received a copy of the GNU General Public License 00022 along with this program; see the file COPYING. If not, write to the 00023 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00024 Boston, MA 02111-1307 USA 00025 */ 00026 00027 #if defined(karteneditor) 00028 # error the mapeditor should not need to use turncontrol.h ! 00029 #endif 00030 00031 00032 #ifndef turncontrolH 00033 #define turncontrolH 00034 00035 #include "ascstring.h" 00036 00037 class Player; 00038 class GameMap; 00039 class MapDisplayInterface; 00040 00042 class NextTurnStrategy { 00043 public: 00044 virtual bool continueWhenLastPlayer() const = 0; 00045 virtual bool authenticate( GameMap* actmap ) const = 0; 00046 virtual ~NextTurnStrategy() {}; 00047 }; 00048 00049 class NextTurnStrategy_AskUser : public NextTurnStrategy { 00050 public: 00051 bool continueWhenLastPlayer() const; 00052 bool authenticate( GameMap* actmap ) const; 00053 } ; 00054 00055 class NextTurnStrategy_Abort : public NextTurnStrategy { 00056 public: 00057 bool continueWhenLastPlayer() const; 00058 bool authenticate( GameMap* actmap) const; 00059 } ; 00060 00061 00062 00066 extern void next_turn ( GameMap* gameMap, const NextTurnStrategy& nextTurnStrategy, MapDisplayInterface* display, int playerView = -2 ); 00067 00069 extern void checkforvictory ( GameMap* gamemap, bool hasTurnControl ); 00070 00071 00073 extern GameMap* continueNetworkGame ( bool mostRecent = false ); 00074 00075 extern GameMap* continueNetworkGame ( const ASCString& filename ); 00076 00077 00079 extern void checkUsedASCVersions( Player& currentPlayer ); 00080 00081 class AbstractPlayerProcessing { 00082 public: 00083 virtual void playerSkipped( Player& player ) = 0; 00084 virtual ~AbstractPlayerProcessing(){}; 00085 }; 00086 00087 extern int findNextPlayer( GameMap* actmap, AbstractPlayerProcessing* playerProcessor = NULL ); 00088 00090 extern void skipTurn( GameMap* gamemap ); 00091 00092 00093 00094 #endif
1.5.1