unitaction.cpp

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #include "unitaction.h"
00023 
00024 #include "../vehicle.h"
00025 #include "../gamemap.h"
00026 
00027 UnitAction::UnitAction( Vehicle* unit )
00028    : GameAction( unit->getMap() )
00029 {
00030    vehicleID = unit->networkid;
00031 }     
00032 
00033 
00034 UnitAction::UnitAction( GameMap* gamemap )
00035    : GameAction( gamemap )
00036 {
00037    vehicleID = -1;
00038 }     
00039      
00040 UnitAction::UnitAction( GameMap* gamemap, int vehicleID )
00041    : GameAction( gamemap )
00042 {
00043    this->vehicleID = vehicleID;
00044 }
00045       
00046       
00047 Vehicle* UnitAction::getUnit( bool dontThrow )
00048 {
00049    Vehicle* veh = getMap()->getUnit( vehicleID );
00050    if ( !veh && !dontThrow )
00051       throw ActionResult(21001, "ID is " + ASCString::toString(vehicleID) );
00052    else
00053       return veh;
00054 }
00055       
00056 const Vehicle* UnitAction::getUnit( bool dontThrow ) const 
00057 {
00058    const Vehicle* veh = getMap()->getUnit( vehicleID );
00059    if ( !veh && !dontThrow )
00060       throw ActionResult(21001, "ID is " + ASCString::toString(vehicleID) );
00061    else
00062       return veh;
00063 }
00064 
00065 void UnitAction::readData ( tnstream& stream ) 
00066 {
00067    int version = stream.readInt();
00068    if ( version != 1 )
00069       throw tinvalidversion ( "UnitAction", 1, version );
00070    
00071    vehicleID = stream.readInt();
00072 };
00073       
00074       
00075 void UnitAction::writeData ( tnstream& stream )  const
00076 {
00077    stream.writeInt( 1 );
00078    stream.writeInt( vehicleID );
00079 };
00080 
00081 

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