unitaction.h

Go to the documentation of this file.
00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef unitActionH
00023 #define unitActionH
00024 
00025 
00026 #include "action.h"
00027 
00028 
00029 class UnitAction : public GameAction {
00030       int vehicleID;
00031    protected:
00032       Vehicle* getUnit( bool dontThrow = false );
00033       const Vehicle* getUnit( bool dontThrow = false ) const ;
00034       void readData ( tnstream& stream );
00035       void writeData ( tnstream& stream ) const;
00036       UnitAction( GameMap* gamemap, int vehicleID );
00037       UnitAction( Vehicle* unit );
00038       UnitAction( GameMap* gamemap );
00039 };
00040 
00041 #endif
00042 

Generated on Mon May 21 01:26:38 2012 for Advanced Strategic Command by  doxygen 1.5.1