00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef unitActionH 00023 #define unitActionH 00024 00025 00026 #include "action.h" 00027 00028 00029 class UnitAction : public GameAction { 00030 int vehicleID; 00031 protected: 00032 Vehicle* getUnit( bool dontThrow = false ); 00033 const Vehicle* getUnit( bool dontThrow = false ) const ; 00034 void readData ( tnstream& stream ); 00035 void writeData ( tnstream& stream ) const; 00036 UnitAction( GameMap* gamemap, int vehicleID ); 00037 UnitAction( Vehicle* unit ); 00038 UnitAction( GameMap* gamemap ); 00039 }; 00040 00041 #endif 00042
1.5.1