Advanced Strategic Command
unitaction.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef unitActionH
23 #define unitActionH
24 
25 
26 #include "action.h"
27 
28 
29 class UnitAction : public GameAction {
30  int vehicleID;
31  protected:
32  Vehicle* getUnit( bool dontThrow = false );
33  const Vehicle* getUnit( bool dontThrow = false ) const ;
34  void readData ( tnstream& stream );
35  void writeData ( tnstream& stream ) const;
36  UnitAction( GameMap* gamemap, int vehicleID );
37  UnitAction( Vehicle* unit );
38  UnitAction( GameMap* gamemap );
39 };
40 
41 #endif
42 
void writeData(tnstream &stream) const
Definition: unitaction.cpp:75
The interface for all kinds of IO stream.
Vehicle * getUnit(bool dontThrow=false)
Definition: unitaction.cpp:47
A GameAction is an modification of something on a map.
Definition: action.h:45
UnitAction(GameMap *gamemap, int vehicleID)
Definition: unitaction.cpp:40
void readData(tnstream &stream)
Definition: unitaction.cpp:65
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182