00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #include "unitcommand.h" 00023 00024 #include "../gamemap.h" 00025 00026 const Vehicle* UnitCommand::getUnit() const 00027 { 00028 return getMap()->getUnit( unitNetworkID ); 00029 } 00030 00031 Vehicle* UnitCommand::getUnit() 00032 { 00033 return getMap()->getUnit( unitNetworkID ); 00034 } 00035 00036 UnitCommand::UnitCommand( Vehicle* vehicle ) 00037 : Command( vehicle->getMap() ), 00038 unitNetworkID ( vehicle->networkid ), 00039 startingPosition( vehicle->getPosition() ), 00040 unitTypeID( vehicle->typ->id ) 00041 { 00042 }; 00043 00044 UnitCommand::UnitCommand( GameMap* map ) 00045 : Command( map ), unitNetworkID ( -1 ), unitTypeID( -1 ) 00046 { 00047 00048 } 00049 00050 static const int unitCommandStreamVersion = 2; 00051 00052 void UnitCommand::readData ( tnstream& stream ) 00053 { 00054 Command::readData( stream ); 00055 int version = stream.readInt(); 00056 if ( version < 1 || version > unitCommandStreamVersion ) 00057 throw tinvalidversion ( "UnitCommand", unitCommandStreamVersion, version ); 00058 unitNetworkID = stream.readInt(); 00059 00060 if ( version >= 2 ) { 00061 unitTypeID = stream.readInt(); 00062 startingPosition.read( stream ); 00063 } 00064 } 00065 00066 00067 void UnitCommand::writeData ( tnstream& stream ) const 00068 { 00069 Command::writeData( stream ); 00070 stream.writeInt( unitCommandStreamVersion ); 00071 stream.writeInt( unitNetworkID ); 00072 stream.writeInt( unitTypeID ); 00073 startingPosition.write( stream ); 00074 } 00075 00076 vector<MapCoordinate> UnitCommand::getCoordinates() const 00077 { 00078 vector<MapCoordinate> v = Command::getCoordinates(); 00079 if ( startingPosition.valid() ) 00080 v.push_back( startingPosition ); 00081 return v; 00082 } 00083 00084 int UnitCommand::getUnitTypeID() const 00085 { 00086 if ( unitTypeID == -1 ) { 00087 const Vehicle* veh = getMap()->getUnit( unitNetworkID ); 00088 if ( veh ) 00089 return veh->typ->id; 00090 } 00091 00092 return unitTypeID; 00093 }; 00094 00095 ActionResult UnitCommand::checkExecutionPrecondition() const 00096 { 00097 if ( getMap()->actplayer != getUnit()->getOwner() ) 00098 return ActionResult(101); 00099 else 00100 return ActionResult(0); 00101 }
1.5.1