00001 /* 00002 This file is part of Advanced Strategic Command; http://www.asc-hq.de 00003 Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger 00004 00005 This program is free software; you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation; either version 2 of the License, or 00008 (at your option) any later version. 00009 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; see the file COPYING. If not, write to the 00017 Free Software Foundation, Inc., 59 Temple Place, Suite 330, 00018 Boston, MA 02111-1307 USA 00019 */ 00020 00021 00022 #ifndef UnitCommandH 00023 #define UnitCommandH 00024 00025 #include "command.h" 00026 00027 class Vehicle; 00028 00029 class UnitCommand : public Command { 00030 private: 00031 int unitNetworkID; 00032 MapCoordinate startingPosition; 00033 int unitTypeID; 00034 protected: 00035 const Vehicle* getUnit() const; 00036 Vehicle* getUnit(); 00037 int getUnitID() const { return unitNetworkID; }; 00038 00039 UnitCommand( GameMap* map ); 00040 00041 UnitCommand( Vehicle* vehicle ); 00042 void readData ( tnstream& stream ); 00043 void writeData ( tnstream& stream ) const; 00044 00045 ActionResult checkExecutionPrecondition() const; 00046 00047 00048 public: 00049 virtual vector<MapCoordinate> getCoordinates() const; 00050 int getUnitTypeID() const; 00051 00052 }; 00053 00054 00055 #endif 00056
1.5.1