Advanced Strategic Command
unitcommand.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef UnitCommandH
23 #define UnitCommandH
24 
25 #include "command.h"
26 
27 class Vehicle;
28 
29 class UnitCommand : public Command {
30  private:
31  int unitNetworkID;
32  MapCoordinate startingPosition;
33  int unitTypeID;
34  protected:
35  const Vehicle* getUnit() const;
36  Vehicle* getUnit();
37  int getUnitID() const { return unitNetworkID; };
38 
39  UnitCommand( GameMap* map );
40 
41  UnitCommand( Vehicle* vehicle );
42  void readData ( tnstream& stream );
43  void writeData ( tnstream& stream ) const;
44 
46 
47 
48  public:
49  virtual vector<MapCoordinate> getCoordinates() const;
50  int getUnitTypeID() const;
51 
52 };
53 
54 
55 #endif
56 
void writeData(tnstream &stream) const
Definition: unitcommand.cpp:67
int getUnitID() const
Definition: unitcommand.h:37
The interface for all kinds of IO stream.
A Command is an action that the player initiates.
Definition: command.h:114
UnitCommand(GameMap *map)
Definition: unitcommand.cpp:44
virtual vector< MapCoordinate > getCoordinates() const
this is for informational purposes, so the player can see where a Command has taken place when review...
Definition: unitcommand.cpp:76
ActionResult checkExecutionPrecondition() const
Definition: unitcommand.cpp:95
Coordinate on the twodimensional map.
Definition: typen.h:202
int getUnitTypeID() const
Definition: unitcommand.cpp:84
void readData(tnstream &stream)
Definition: unitcommand.cpp:52
const Vehicle * getUnit() const
Definition: unitcommand.cpp:26
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182