Advanced Strategic Command
unitcounting.h
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1 /***************************************************************************
2  gamemap.h - description
3  -------------------
4  begin : Tue Feb 17 2001
5  copyright : (C) 2001 by Martin Bickel
6  email : bickel@asc-hq.org
7  ***************************************************************************/
8 
9 /***************************************************************************
10  * *
11  * This program is free software; you can redistribute it and/or modify *
12  * it under the terms of the GNU General Public License as published by *
13  * the Free Software Foundation; either version 2 of the License, or *
14  * (at your option) any later version. *
15  * *
16  ***************************************************************************/
17 
18 
19 #ifndef unitcountingH
20 #define unitcountingH
21 
22  class ContainerBase;
23  class GameMap;
24 
25  extern void showUnitCargoSummary( ContainerBase* cb );
26  extern void showUnitSummary( GameMap* actmap );
27 
28 #endif
29 
void showUnitCargoSummary(ContainerBase *cb)
void showUnitSummary(GameMap *actmap)
GameMap * actmap
Definition: spfst.cpp:64
The parent class of Vehicle and Building; The name Container originates from Battle Isle...
Definition: containerbase.h:40
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182