#include <vector>#include <algorithm>#include <cmath>#include <SDL.h>#include <SDL_thread.h>#include "unitctrl.h"#include "controls.h"#include "dialog.h"#include "attack.h"#include "stack.h"#include "vehicletype.h"#include "buildingtype.h"#include "viewcalculation.h"#include "replay.h"#include "gameoptions.h"#include "itemrepository.h"#include "astar2.h"#include "containercontrols.h"#include "mapdisplayinterface.h"#include "gameeventsystem.h"#include "actions/servicing.h"#include "soundList.h"#include "reactionfire.h"Include dependency graph for unitctrl.cpp:

Go to the source code of this file.
Functions | |
| void | printTimer (int i) |
Variables | |
| PendingVehicleActions | pendingVehicleActions |
| a structure to keep track of the vehicleActions that are currently running | |
| SigC::Signal0< void > | fieldCrossed |
| bool | multiThreadedViewCalculation = false |
|
|
Definition at line 216 of file unitctrl.cpp. Referenced by BaseVehicleMovement::moveunitxy(). |
|
|
Definition at line 48 of file unitctrl.cpp. Referenced by AnyUnitEntersPolygon::arm(), SpecificUnitEntersPolygon::arm(), and BaseVehicleMovement::moveunitxy(). |
|
|
Definition at line 100 of file unitctrl.cpp. Referenced by BaseVehicleMovement::moveunitxy(). |
|
1.4.2