unitfieldregistration.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef UnitFieldRegistrationH
00023 #define UnitFieldRegistrationH
00024 
00025 
00026 #include "unitaction.h"
00027 
00028 
00029 class UnitFieldRegistration : public UnitAction {
00030    public:
00031       enum Operation { RegisterOnField, UnregisterOnField, AddView, RemoveView, Position, Position3D, RegisterInCarrier, UnRegisterFromCarrier };
00032       
00033       UnitFieldRegistration( Vehicle* vehicle, const MapCoordinate3D& pos, Operation operation, ContainerBase* carrier = 0 );
00034       
00035       ASCString getDescription() const;
00036    private:
00037       Operation operation;
00038       MapCoordinate3D position;
00039       
00040       int carrierID;
00041       
00042       MapCoordinate3D previousPosition;
00043       
00044       ASCString getOpName() const;
00045       
00046       UnitFieldRegistration( GameMap* map ) : UnitAction( map ) {};
00047       template<class Child> friend GameAction* GameActionCreator( GameMap* map);
00048 
00049       
00050    protected:
00051       virtual GameActionID getID() const;
00052       
00053       virtual ActionResult runAction( const Context& context );
00054       virtual ActionResult undoAction( const Context& context );
00055       virtual ActionResult preCheck();
00056       virtual ActionResult postCheck();
00057       
00058       virtual void readData ( tnstream& stream );
00059       virtual void writeData ( tnstream& stream ) const;
00060       
00061 };
00062 
00063 #endif
00064 

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