#include <pgimage.h>#include "../paradialog.h"#include "../typen.h"#include "../vehicletype.h"#include "../vehicle.h"#include "../iconrepository.h"#include "../spfst.h"#include "../dialog.h"#include "../textfiletags.h"#include "../windowing.h"Include dependency graph for unitinfodialog.cpp:

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| void | assignWeaponInfo (Panel *panel, PG_Widget *widget, const SingleWeapon &weapon) |
| void | unitInfoDialog (const Vehicletype *vt) |
Variables | |
| const int | paneNum = 5 |
| static const char * | paneName [paneNum] = { "information", "movement", "weapons", "transport", "description" } |
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Definition at line 510 of file unitinfodialog.cpp. References actmap, displaymessage2(), GameMap::getCursor(), GameMap::getField(), ASCGUI_Window::RunModal(), PG_Widget::Show(), and tfield::vehicle. Referenced by execaction_pg(), execuseraction2(), and CargoGuiFunctions::UnitInfo::execute(). |
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Definition at line 58 of file unitinfodialog.cpp. Referenced by UnitInfoDialog::UnitInfoDialog(). |
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Definition at line 57 of file unitinfodialog.cpp. Referenced by UnitInfoDialog::UnitInfoDialog(). |
1.4.2