#include "../vehicletype.h"Include dependency graph for unitinfodialog.h:

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Functions | |
| void | unitInfoDialog (const VehicleType *vt=NULL) |
| void | assignWeaponInfo (Panel *panel, PG_Widget *widget, const SingleWeapon &weapon) |
| void assignWeaponInfo | ( | Panel * | panel, | |
| PG_Widget * | widget, | |||
| const SingleWeapon & | weapon | |||
| ) |
Definition at line 25 of file unitinfodialog.cpp.
References SingleWeapon::canRefuel(), SingleWeapon::count, cwservicen, IconRepository::getIcon(), SingleWeapon::getIconFileName(), SingleWeapon::getName(), SingleWeapon::getScalarWeaponType(), heightTags, SingleWeapon::maxdistance, SingleWeapon::maxstrength, SingleWeapon::mindistance, SingleWeapon::minstrength, SingleWeapon::reactionFireShots, SingleWeapon::service(), ASCGUI_Window::setImage(), ASCGUI_Window::setLabelText(), ASCGUI_Window::setWidgetTransparency(), SingleWeapon::shootable(), SingleWeapon::sourceheight, and SingleWeapon::targ.
Referenced by WeaponInfoPanel::WeaponInfoPanel().
| void unitInfoDialog | ( | const VehicleType * | vt = NULL |
) |
Definition at line 530 of file unitinfodialog.cpp.
References actmap, displaymessage2(), GameMap::getCursor(), GameMap::getField(), ASCGUI_Window::RunModal(), and MapField::vehicle.
Referenced by execaction_pg(), CargoGuiFunctions::UnitInfo::execute(), and executeUserAction().
1.5.1