vehicleattack.h

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00001 /*
00002      This file is part of Advanced Strategic Command; http://www.asc-hq.de
00003      Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
00004  
00005      This program is free software; you can redistribute it and/or modify
00006      it under the terms of the GNU General Public License as published by
00007      the Free Software Foundation; either version 2 of the License, or
00008      (at your option) any later version.
00009  
00010      This program is distributed in the hope that it will be useful,
00011      but WITHOUT ANY WARRANTY; without even the implied warranty of
00012      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013      GNU General Public License for more details.
00014  
00015      You should have received a copy of the GNU General Public License
00016      along with this program; see the file COPYING. If not, write to the 
00017      Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
00018      Boston, MA  02111-1307  USA
00019 */
00020 
00021 
00022 #ifndef vehicleAttackH
00023 #define vehicletAttackH
00024 
00025 
00026 #include "unitaction.h"
00027 
00028 
00029 class VehicleAttackAction : public UnitAction {
00030       int weapon;
00031       MapCoordinate target;
00032      
00033       
00034       VehicleAttackAction( GameMap* map ) : UnitAction( map ) {};
00035       template<class Child> friend GameAction* GameActionCreator(GameMap* map);
00036      
00037    public:
00038       VehicleAttackAction( GameMap* gamemap, int vehicleID, const MapCoordinate& target, int weapon = -1 );
00039       
00040       ASCString getDescription() const;
00041       
00042    protected:
00043       virtual GameActionID getID() const;
00044       
00045       virtual ActionResult runAction( const Context& context );
00046       virtual ActionResult undoAction( const Context& context );
00047       
00048       virtual void readData ( tnstream& stream );
00049       virtual void writeData ( tnstream& stream ) const;
00050       
00051 };
00052 
00053 #endif
00054 

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