Advanced Strategic Command
vehicleattack.h
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1 /*
2  This file is part of Advanced Strategic Command; http://www.asc-hq.de
3  Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program; see the file COPYING. If not, write to the
17  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
18  Boston, MA 02111-1307 USA
19 */
20 
21 
22 #ifndef vehicleAttackH
23 #define vehicletAttackH
24 
25 
26 #include "unitaction.h"
27 
28 
30  int weapon;
31  MapCoordinate target;
32 
33 
34  VehicleAttackAction( GameMap* map ) : UnitAction( map ) {};
35  template<class Child> friend GameAction* GameActionCreator(GameMap* map);
36 
37  public:
38  VehicleAttackAction( GameMap* gamemap, int vehicleID, const MapCoordinate& target, int weapon = -1 );
39 
40  ASCString getDescription() const;
41 
42  protected:
43  virtual GameActionID getID() const;
44 
45  virtual ActionResult runAction( const Context& context );
46  virtual ActionResult undoAction( const Context& context );
47 
48  virtual void readData ( tnstream& stream );
49  virtual void writeData ( tnstream& stream ) const;
50 
51 };
52 
53 #endif
54 
int GameActionID
Definition: action.h:35
virtual GameActionID getID() const
virtual void readData(tnstream &stream)
friend GameAction * GameActionCreator(GameMap *map)
Definition: action.h:114
The interface for all kinds of IO stream.
The ASCString class provides an abstract way to manipulate strings.
Definition: ascstring.h:14
virtual void writeData(tnstream &stream) const
Coordinate on the twodimensional map.
Definition: typen.h:202
virtual ActionResult undoAction(const Context &context)
ASCString getDescription() const
A GameAction is an modification of something on a map.
Definition: action.h:45
virtual ActionResult runAction(const Context &context)
UnitAction(GameMap *gamemap, int vehicleID)
Definition: unitaction.cpp:40
The map. THE central structure of ASC, which holds everything not globally available together...
Definition: gamemap.h:182