vehicletypeselector.h

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00001 /***************************************************************************
00002                           cargodialog.cpp  -  description
00003                              -------------------
00004     begin                : Tue Oct 24 2000
00005     copyright            : (C) 2000 by Martin Bickel
00006     email                : bickel@asc-hq.org
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  ***************************************************************************/
00017 
00018 #ifndef vehicletypeselectorH
00019 #define vehicletypeselectorH
00020 
00021 #include <pgimage.h>
00022 #include "selectionwindow.h"
00023 #include "../containerbase.h"
00024 #include "../paradialog.h"
00025 
00026 
00027 
00028 
00029 class Player;
00030 
00031 class VehicleTypeBaseWidget: public SelectionWidget  {
00032       const VehicleType* vt;
00033       static Surface clippingSurface;
00034       Surface& getClippingSurface() { return clippingSurface; };
00035       const Player& actplayer;
00036       bool info();
00037    public:
00038       VehicleTypeBaseWidget( PG_Widget* parent, const PG_Point& pos, int width, const VehicleType* vehicletype, const Player& player );
00039       ASCString getName() const;
00040       const VehicleType* getVehicletype() const { return vt; };
00041    protected:
00042       void display( SDL_Surface * surface, const PG_Rect & src, const PG_Rect & dst );
00043       static int buttonXPos( int width, int num );  
00044 };
00045 
00046 class VehicleBaseWidget: public SelectionWidget  {
00047       const Vehicle* v;
00048       static Surface clippingSurface;
00049       Surface& getClippingSurface() { return clippingSurface; };
00050       const Player& actplayer;
00051       bool info();
00052    public:
00053       VehicleBaseWidget( PG_Widget* parent, const PG_Point& pos, int width, const Vehicle* vehicle, const Player& player );
00054       ASCString getName() const;
00055 
00056    protected:
00057       void display( SDL_Surface * surface, const PG_Rect & src, const PG_Rect & dst );
00058       static int buttonXPos( int width, int num );
00059 };
00060 
00061 class VehicleTypeResourceWidget: public VehicleTypeBaseWidget  {
00062    public:
00063       VehicleTypeResourceWidget( PG_Widget* parent, const PG_Point& pos, int width, const VehicleType* vehicletype, int lackingResources, const Resources& cost, const Player& player );
00064 };
00065 
00066 
00067 class VehicleTypeCountWidget: public VehicleTypeBaseWidget  {
00068    public:
00069       VehicleTypeCountWidget( PG_Widget* parent, const PG_Point& pos, int width, const VehicleType* vehicletype, const Player& player, int number );
00070 };
00071 
00072 class VehicleTypeCountLocateWidget: public VehicleTypeCountWidget  {
00073    private:
00074       bool locate();
00075    public:
00076       VehicleTypeCountLocateWidget( PG_Widget* parent, const PG_Point& pos, int width, const VehicleType* vehicletype, const Player& player, int number );
00077       
00078       SigC::Signal1<void,const VehicleType*> locateVehicles;
00079 };
00080 
00081 
00082 class VehicleTypeSelectionItemFactory: public SelectionItemFactory, public SigC::Object  {
00083       Resources plantResources;
00084       const Player& actplayer;
00085       bool showResourcesForUnit;
00086    public:
00087       typedef vector<const VehicleType*> Container;
00088 
00089       static SigC::Signal1<void,const VehicleType*> showVehicleInfo;
00090       
00091    protected:
00092       Container::iterator it;
00093       Container items;
00094 
00095       virtual void vehicleTypeSelected( const VehicleType* type, bool mouse ) {};
00096 
00097    private:
00098       const Container& original_items;
00099       
00100    public:
00101       VehicleTypeSelectionItemFactory( Resources plantResources, const Container& types, const Player& player );
00102       VehicleTypeSelectionItemFactory( const Container& types, const Player& player );
00103       
00104       SigC::Signal0<void> reloadAllItems;
00105 
00106       void restart();
00107    
00108       void setAvailableResource( const Resources& plantResources ) { this->plantResources = plantResources; };
00109       
00110       virtual Resources getCost( const VehicleType* type ) {return Resources(); };
00111       
00112       SelectionWidget* spawnNextItem( PG_Widget* parent, const PG_Point& pos );
00113       
00114       void itemSelected( const SelectionWidget* widget, bool mouse );
00115 };
00116 
00117 
00118 #endif

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