#include <list>#include <map>#include <set>#include "gamemap.h"#include "ascstring.h"#include "geometry.h"#include "typen.h"#include "basestreaminterface.h"Include dependency graph for weatherarea.h:

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Typedefs | |
| typedef map< int, WindData > | WindChanges |
| typedef multiset< tfield * > | FieldSet |
| typedef list< tfield * > | MapFields |
| typedef vector< WeatherField * > | WeatherFields |
| typedef vector< int > | Percentages |
| typedef multimap< GameTime, WeatherArea *, ltGTime > | WeatherAreas |
| typedef list< WeatherArea * > | WeatherAreaList |
Enumerations | |
| enum | Direction { N, NE, SE, S, SW, NW } |
| enum | FalloutType { DRY, LRAIN, HRAIN, LSNOW, HSNOW, ICE } |
| enum | WeatherSystemMode { EVENTMODE, RANDOMMODE } |
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| const char * | cdirections [] |
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Definition at line 20 of file weatherarea.cpp. Referenced by AddWindChangeDialog::AddWindChangeDialog(), and WindInformation::getInformation(). |
1.4.2