Knowledgebase Article 74


Building functions

The following building functions are available:

HeadQuarters
No function, this flag is currently not evaluated

Training_Facility
Can train units. Depending on map parameter this is either a training of stored units, or providing experience points to all newly produced units

Vehicle_Production
This building can produce units

Ammo_Production
This building can produce ammuntion

Repair_Facility
This building can repair units

Recycling
This building can recycle units. Note that all buildings can scrap units, a Recycling Plant just has a significantly higher resource output

Research
This building is a research facility. Note that other buildings can also produce research points, but only a research facility has an adjustable output

Sonar
This building can see submerged submarines

Wind_Power_Plant
The resource output of this building is dependend on the current wind speed (this is not restricted to energy!)

Solar_Power_Plant
The resource output of this building is dependend on the current weather(this is not restricted to energy!)

Matter_Converter
This building can convert different resources into each other. Examples are atomic power plants (make energy from material), conventional power plant (makes energy from fuel). Just specify a positive resource_plus for some and a negative for other resource types.

Mining_Station
This building extracts resources from the ground. Please not that a Mining Station can either extract material OR fuel, but not both.

External_loading
This building can refuel units standing next to its entrance. This flag is deprecated, use ExternalResourceTransfer and ExternalAmmoTransfer instead.

Produce_Units_that_cannot_leave
A normal production plant can only produce units that can leave the building through its door. A building having this flag can produce ANY units.

ResourceSink
This building consumes resources without the player being able to do anything againt it.

ExternalResourceTransfer
This building can refuel resources to units standing next to its entrance.

ExternalAmmoTransfer
This building can equip units standing next to its entrance with ammunition.

NoObjectChaining
Usually objects such as roads, pipelines and railways connect to a building. This flag disables this, making camouflaged buildings possible.

Selfdestruct_at_conquer
If an enemy unit conquers this building, it will self destruct.

satelliteview
This building can see satellites

Last change: Sun, 2004-12-05 13:57


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