Browsing Knowledgebase
1
Mines
2
Ist Neuladen in Multiplayer-Spielen erlaubt ?
4
When does repairing decrease a unit's experience?
5
Is the terrain being evaluated for flying units or submerged submarines?
6
Information about weapon system
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Wind information
8
specifying unit sounds
9
how to decompress the data files
10
Objekttypen: Wertebereich für Feldmodifikatoren
11
How can I prevent buildings from being attacked ?
12
Richtlinien für die Campaign-Entwicklung
14
Is it possible to take units from one campaign map to the next ?
15
Aircraft
16
Reparing units and buildings
17
Destruction of buildings
18
Scrapping and recycling of units
19
Luck
21
Reaction fire
22
Resource management
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parametrise Resource capabilitiies of buildings in editors
25
Handhabung der Knowledgebase
26
Conquering buildings
27
Combat Display
28
Alliances (in multiplayer games)
29
Replays
30
Constructing buildings
32
Supervisor in multiplayer games
33
syntax of .ASCTXT files
34
creating building graphics
35
creating item selection filters for the mapeditor
36
Definition des Vernetzungsverhaltens von Objekten
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Tricks zum Erstellen von Gebäude- und Fahrzeuggrafiken
38
Using map transformation
39
Filesystem usage of Windows version
40
Bedeutung der AI-Parameter im Karteneditor
41
Specifying the transportation/storage abilities of buildings and units
42
Setting up music
43
specifying height change methods for units
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Object GroupID
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Höhenstufenwechsel und Transportsystem Parent-ID´s
47
Defining Unit Sets
48
ASC/Linux: how to make a backtrace of an ASC crash
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special uses of the movement function
50
The options of the asc configuration file
51
reporting bugs
52
error: conflicting IDs
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directory management of Linux version
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Semantics of ASCTXT files
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terrain properties
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Specifying which terrain can be accessed by units, objects and buildings
57
production cost of ammo
58
what to do if ASC/Linux doesn't compile
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Probleme Taskwechsel bei Vollbild (Linux)
60
Importieren von Battle-Isle-Karten (Linux)
61
ASC als Emailspiel
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Problem: ASC startet nicht mehr
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What to do if ASC/Linux crashes on startup
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automatic training
65
the view calculation system
66
research specification
67
Notes for importing Battle Isle maps
68
creating graphic sets (which is something you should NOT do !)
69
creating unit, building and object graphics
71
What to do if ASC/Linux doesn't start
72
the attack formula of ASC
73
specifying object types
74
Building functions
75
Defining the user interface
76
Replay-Fehler isolieren
77
Gimp Anleitung
78
creating terrain types
79
The Diplomacy of ASC2
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BuildingType and VehicleType functions in ASC2
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Gameplay changes between ASC1 and ASC2
82
Tips and Tricks for ASC2
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Formatting texts
84
player modes
85
Specifying Unit- and Building production capabilities
86
configuring email clients
87
Defining campaigns
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How to use the ReInforcement Event
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What to do when replay errors occur
90
Scripting with Lua
91
Translating ASC maps
92
Customizing the Cargo Dialog
93
Defining Packages
94
Accessing ASC data with 3rd party tools