Browsing Knowledgebase

1 Mines
2 Ist Neuladen in Multiplayer-Spielen erlaubt ?
4 When does repairing decrease a unit's experience?
5 Is the terrain being evaluated for flying units or submerged submarines?
6 Information about weapon system
7 Wind information
8 specifying unit sounds
9 how to decompress the data files
10 Objekttypen: Wertebereich für Feldmodifikatoren
11 How can I prevent buildings from being attacked ?
12 Richtlinien für die Campaign-Entwicklung
14 Is it possible to take units from one campaign map to the next ?
15 Aircraft
16 Reparing units and buildings
17 Destruction of buildings
18 Scrapping and recycling of units
19 Luck
21 Reaction fire
22 Resource management
23 parametrise Resource capabilitiies of buildings in editors
25 Handhabung der Knowledgebase
26 Conquering buildings
27 Combat Display
28 Alliances (in multiplayer games)
29 Replays
30 Constructing buildings
32 Supervisor in multiplayer games
33 syntax of .ASCTXT files
34 creating building graphics
35 creating item selection filters for the mapeditor
36 Definition des Vernetzungsverhaltens von Objekten
37 Tricks zum Erstellen von Gebäude- und Fahrzeuggrafiken
38 Using map transformation
39 Filesystem usage of Windows version
40 Bedeutung der AI-Parameter im Karteneditor
41 Specifying the transportation/storage abilities of buildings and units
42 Setting up music
43 specifying height change methods for units
44 Object GroupID
45 Höhenstufenwechsel und Transportsystem Parent-ID´s
47 Defining Unit Sets
48 ASC/Linux: how to make a backtrace of an ASC crash
49 special uses of the movement function
50 The options of the asc configuration file
51 reporting bugs
52 error: conflicting IDs
53 directory management of Linux version
54 Semantics of ASCTXT files
55 terrain properties
56 Specifying which terrain can be accessed by units, objects and buildings
57 production cost of ammo
58 what to do if ASC/Linux doesn't compile
59 Probleme Taskwechsel bei Vollbild (Linux)
60 Importieren von Battle-Isle-Karten (Linux)
61 ASC als Emailspiel
62 Problem: ASC startet nicht mehr
63 What to do if ASC/Linux crashes on startup
64 automatic training
65 the view calculation system
66 research specification
67 Notes for importing Battle Isle maps
68 creating graphic sets (which is something you should NOT do !)
69 creating unit, building and object graphics
71 What to do if ASC/Linux doesn't start
72 the attack formula of ASC
73 specifying object types
74 Building functions
75 Defining the user interface
76 Replay-Fehler isolieren
77 Gimp Anleitung
78 creating terrain types
79 The Diplomacy of ASC2
80 BuildingType and VehicleType functions in ASC2
81 Gameplay changes between ASC1 and ASC2
82 Tips and Tricks for ASC2
83 Formatting texts
84 player modes
85 Specifying Unit- and Building production capabilities
86 configuring email clients
87 Defining campaigns
88 How to use the ReInforcement Event
89 What to do when replay errors occur
90 Scripting with Lua
91 Translating ASC maps
92 Customizing the Cargo Dialog
93 Defining Packages
94 Accessing ASC data with 3rd party tools