TerrainTypes are defined through .ASCTXT files, just like most other data used in ASC. Here are two examples .ASCTXT terrain files.
Example1:
TerrainType { Name = SomeName ID = 12345 Weather = dry dry { UseGFXpics = false Picture = filename.png DefenseBonus = 0 AttackBonus = 0 BasicJamming = 0 MoveMalus = 11 TerrainProperties = Lowland Track_possible } dry } TerrainType
Example2:
TerrainType {
Name = SomeName
ID = 12346
Weather = dry much_snow
dry {
UseGFXpics = false
Picture = filename.png
DefenseBonus = 0
AttackBonus = 0
BasicJamming = 0
MoveMalus = 11
TerrainProperties = Lowland Track_possible
} dry
much_snow {
UseGFXpics = false
Picture = filename_snow.png
DefenseBonus = 0
AttackBonus = 0
BasicJamming = 0
MoveMalus = 13
TerrainProperties = Lowland Track_possible
} much_snow
} TerrainTypeValues for Weather:
Weather = { "dry",
"light_rain",
"heavy_rain",
"few_snow",
"much_snow",
"snow_and_ice" };
Last change: Tue, 2005-02-08 11:54