Knowledgebase Article 78


creating terrain types

TerrainTypes are defined through .ASCTXT files, just like most other data used in ASC. Here are two examples .ASCTXT terrain files.

Example1:

TerrainType { Name = SomeName ID = 12345 Weather = dry dry { UseGFXpics = false Picture = filename.png DefenseBonus = 0 AttackBonus = 0 BasicJamming = 0 MoveMalus = 11 TerrainProperties = Lowland Track_possible } dry } TerrainType

Example2:

TerrainType { 
   Name = SomeName
   ID = 12346
   Weather = dry much_snow
   dry { 
      UseGFXpics = false
      Picture = filename.png
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 11 
      TerrainProperties = Lowland Track_possible 
   } dry
   much_snow { 
      UseGFXpics = false
      Picture = filename_snow.png
      DefenseBonus = 0
      AttackBonus = 0
      BasicJamming = 0
      MoveMalus = 13
      TerrainProperties = Lowland Track_possible 
   } much_snow
} TerrainType

Values for Weather:

Weather = { "dry",
        "light_rain",
        "heavy_rain",
        "few_snow",
        "much_snow",
        "snow_and_ice" };

Last change: Tue, 2005-02-08 11:54


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